Have you ever noticed that most things that happen in movies
and TV shows (to some extent) will often defy the laws of physics, legal
restrictions, human physiology, and even basic common sense? I have. And, in an
attempt to explain this, I have come up with a few basic laws that apply only
to movies and television.
1) The Law of Inconvenient Ammunition Depletion: Any
firearm, regardless of its magazine capacity or whether a hero or villain is
wielding it, will always run out of ammunition at the worst possible moment.
2) The Law of Shotgun Ammunition Multiplication: A
pump-action shotgun, which holds only six shells maximum, will always be able
to fire 3 times that number of shots before reloading. Also, loading a single shell
will fully reload an empty weapon. NOTE: This law may be superseded by Law #1
above.
3) The Law of Revolver chamber capacity expansion: Any basic
six-shot revolver will always be able to fire more than six bullets without
reloading. NOTE: This law may also be superseded by Law #1.
4) The Law of Concussion Avoidance: No character, after
being knocked unconscious, will ever suffer any debilitating effects from it.
5) The Law of Uncanny Pistol Accuracy: Any pistol with only
a four-inch (or less) barrel will be as accurate as a scoped sniper rifle,
regardless of the distance it is fired from, as long as the person firing said
pistol stands ramrod straight, takes careful aim, and wears a look of grim
determination. NOTE: This law does not apply if missing the intended target is
essential to the plot.
6) The Law of Insignificant Flesh Wounds: Bullet wounds,
regardless of their location, will not decrease anyone’s effectiveness, unless
said decrease is key to the plot.
7) The Law of Cast Iron Bodies: Being struck by a car, or
some other similar hard impact, will cause no broken bones, nor any other
injuries other than superficial cuts, scratches, or bruises, unless a character
is meant to die or be crippled by such an impact, in which case even a slight glancing
blow will be more than adequate to cause the desired effect.
8) The Law of Loud Argument Interruption: when two or more
characters are involved in a heated argument or discussion, they will ignore
someone who has something very important to tell them until said person
whistles or yells loudly.
9) The Law of Unimportant Busywork: No Police detective or
Federal Agent ever has to spend any time sitting at his or her desk simply
doing paperwork – all of their time can be spent investigating in the field.
10) The Law of Unemployment Effectiveness: A Police
detective does his or her best investigative work only after being fired or
suspended indefinitely.
11) The Law of Prolonged Survival: No secondary character
will die after receiving a fatal wound (or wounds) until he or she has
delivered a crucial piece of information to the main character(s).
12) The Law of Warrantless Search Nullification: No case
based on evidence obtained without a warrant will ever fall apart in the future
(although in most cases, such cases usually never go to trial since the suspect
or suspects often end up dead anyway.)
13) The Law of the Super-Powered Punch: Any punch thrown by
a hero or heroine, regardless of how small they may be or how much their
target outweighs them, will completely stun or knock the target unconscious,
with no damage to the hand of the punch-thrower. NOTE: This rule does not apply
when a punch is thrown at an unstoppable serial killer in a horror movie, or
when the punch is simply a futile act of defiance.
14) The Law of Bloody Phlegm Defiance: Any character, after
receiving multiple blows to the face or jaw, will always spit a huge globule of
bloody saliva off to the side. This will instantly cure said person of any
dizziness or disorientation that may have come as a result of those blows.
NOTE: The restorative effects of this action are doubled if said globule lands
anywhere on the body of the assailant (preferably the face). Also, this law does not work if it is simply a futile act of defiance as stated in law #13.
15) The Law of the Magic Neck Crack: Any character, after
receiving a savage beat-down that would land most people in the hospital, may
recover from all injuries by simply cracking his or her neck from side to side,
producing an audible sound that is never heard in nature.
16) The Law of the Steel Eardrums: No character will ever be
deafened by being in close proximity to an explosion, unless said deafness is
part of the plot.
17) The Law of the Variable-Speed Explosion: Any fiery
explosion will always ignore the laws of thermodynamics and will slow down its
expansion speed to accommodate the maximum
walking/running/riding/driving/flying speed of the person(s) fleeing it, unless
said person(s) is supposed to be consumed by it.
18) The Law of Shockwave-Free Explosion: A variable of #17, this law allows any character to stand motionless in front of, or slowly
walk away from, a massive explosion without being bowled over by the shockwave
from the blast, unless being knocked down by said shockwave is part of the
plot.
19) The Law of Useless Self Hand-Gagging: Any character, after
blurting out crucial information that others are not supposed to know, will
instantly clap his or her hand(s) over the mouth in a useless attempt to
retroactively prevent the words just uttered from coming out.
That's what I've come up with so far. More may follow later.
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